glx for picom

This commit is contained in:
Sakooooo 2023-08-15 20:07:52 +03:00
parent d9949077ef
commit b785bd2c1c
Signed by: sako
GPG key ID: 3FD715D87D7725E0

View file

@ -216,7 +216,7 @@ blur-background-exclude = [
# `xrender` is the default one. # `xrender` is the default one.
# #
# backend = "glx" # backend = "glx"
backend = "xrender"; backend = "glx";
# Use higher precision during rendering, and apply dither when presenting the # Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but might cause performance # rendered screen. Reduces banding artifacts, but might cause performance