glx for picom
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@ -216,7 +216,7 @@ blur-background-exclude = [
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# `xrender` is the default one.
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#
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# backend = "glx"
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backend = "xrender";
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backend = "glx";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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